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SplineInterpolation.hxx File Reference

#include <ImLib3D/Zero.hpp>
#include <ImLib3D/Vect3D.hpp>
#include <ImLib3D/TaskProgressManager.hpp>
#include <float.h>

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Defines

#define unrolledy_0   sumx=0;p=p1;weight=xWeight;
#define unrolledx   sumx += (Im3DValue)((*weight++) * (*p++));
#define unrolledy_1   p1+=Width;sumxy += (Im3DValue)((*yweight++) * sumx);
#define unrolledy   unrolledy_0;unrolledx;unrolledx;unrolledx;unrolledy_1;
#define unrolledy   unrolledy_0;unrolledx;unrolledx;unrolledx;unrolledx;unrolledy_1;
#define unrolledy   unrolledy_0;unrolledx;unrolledx;unrolledx;unrolledx;unrolledx;unrolledy_1;
#define unrolledy   unrolledy_0;unrolledx;unrolledx;unrolledx;unrolledx;unrolledx;unrolledx;unrolledy_1;
#define DBL_EPSILON   2.2204460492503131E-16
#define FLT_EPSILON   ((float)1.19209290E-07)


Detailed Description

Definition in file SplineInterpolation.hxx.


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