GetP0() (defined in RectZone2D< int, float >) | RectZone2D< int, float > | [inline] |
GetP1() (defined in RectZone2D< int, float >) | RectZone2D< int, float > | [inline] |
Height() const (defined in RectZone2D< int, float >) | RectZone2D< int, float > | [inline] |
IsInside(const Vect2DType &vect) const (defined in RectZone2D< int, float >) | RectZone2D< int, float > | [inline] |
IsInside(intx, inty) const (defined in RectZone2D< int, float >) | RectZone2D< int, float > | [inline] |
operator==(const RectZone2D< int > &other) (defined in RectZone2D< int, float >) | RectZone2D< int, float > | [inline] |
RectZone2D(const Vect2DType &p0, const Vect2DType p1) (defined in RectZone2D< int, float >) | RectZone2D< int, float > | [inline] |
RectZone2D(int_x0, int_y0, int_x1, int_y1) (defined in RectZone2D< int, float >) | RectZone2D< int, float > | [inline] |
RectZone2D() (defined in RectZone2D< int, float >) | RectZone2D< int, float > | [inline] |
RectZone2Di(const RectZone2Df &, int) (defined in RectZone2Di) | RectZone2Di | [inline] |
RectZone2Di(const Vect2Di &p0, const Vect2Di &p1) (defined in RectZone2Di) | RectZone2Di | [inline] |
RectZone2Di(int _x0, int _y0, int _x1, int _y1) (defined in RectZone2Di) | RectZone2Di | [inline] |
RectZone2Di() (defined in RectZone2Di) | RectZone2Di | [inline] |
SelfCoords(const Vect2DType &P) (defined in RectZone2D< int, float >) | RectZone2D< int, float > | [inline] |
ToNext(int &x, int &y) const (defined in RectZone2Di) | RectZone2Di | [inline] |
ToPrev(int &x, int &y) const (defined in RectZone2Di) | RectZone2Di | [inline] |
ToStart(int &x, int &y) const (defined in RectZone2D< int, float >) | RectZone2D< int, float > | [inline] |
Translate(const float x, const float y) (defined in RectZone2D< int, float >) | RectZone2D< int, float > | [inline] |
Vect2DType typedef (defined in RectZone2D< int, float >) | RectZone2D< int, float > | |
Width() const (defined in RectZone2D< int, float >) | RectZone2D< int, float > | [inline] |
x0 (defined in RectZone2D< int, float >) | RectZone2D< int, float > | |
x1 (defined in RectZone2D< int, float >) | RectZone2D< int, float > | |
y0 (defined in RectZone2D< int, float >) | RectZone2D< int, float > | |
y1 (defined in RectZone2D< int, float >) | RectZone2D< int, float > | |