ClosestPoint(const Vect3DType &p) (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
Depth() const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
FurthestPoint(const Vect3DType &p) (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
GetCorner(int number) const | RectZone3D< RectType, Real > | [inline] |
GetP0() const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
GetP1() const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
Height() const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
Intersection(const RectZone3D< RectType, Real > &other) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
IsInside(const Vect3DType &vect) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
IsInside(RectType x, RectType y, RectType z) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
IsOk() const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
IsOnSurface(const Vect3DType &vect) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
IsOnSurface(RectType x, RectType y, RectType z) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
operator!=(const RectZone3D< RectType > &other) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
operator==(const RectZone3D< RectType > &other) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
PropertyWrapPtr< RectZone3D< RectType, Real > > (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [friend] |
RectZone3D(const Vect3DType &p0, const Vect3DType &p1) (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
RectZone3D(RectType _x0, RectType _y0, RectType _z0, RectType _x1, RectType _y1, RectType _z1) (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
RectZone3D() (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
SelfCoords(const Vect3DType &P) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
SetP0(const Vect3DType &p0) (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
SetP1(const Vect3DType &p1) (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
SizeV() (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
ToStart(RectType &x, RectType &y, RectType &z) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
Translate(const Vect3DType &vec) (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
Translate(const RectType x, const RectType y, const RectType z) (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
Vect3DType typedef (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | |
Volume() (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
Width() const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
x0 (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | |
x1 (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | |
y0 (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | |
y1 (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | |
z0 (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | |
z1 (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | |