| ClosestPoint(const Vect3DType &p) (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| Depth() const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| FurthestPoint(const Vect3DType &p) (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| GetCorner(int number) const | RectZone3D< RectType, Real > | [inline] |
| GetP0() const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| GetP1() const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| Height() const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| Intersection(const RectZone3D< RectType, Real > &other) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| IsInside(const Vect3DType &vect) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| IsInside(RectType x, RectType y, RectType z) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| IsOk() const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| IsOnSurface(const Vect3DType &vect) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| IsOnSurface(RectType x, RectType y, RectType z) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| operator!=(const RectZone3D< RectType > &other) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| operator==(const RectZone3D< RectType > &other) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| PropertyWrapPtr< RectZone3D< RectType, Real > > (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [friend] |
| RectZone3D(const Vect3DType &p0, const Vect3DType &p1) (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| RectZone3D(RectType _x0, RectType _y0, RectType _z0, RectType _x1, RectType _y1, RectType _z1) (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| RectZone3D() (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| SelfCoords(const Vect3DType &P) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| SetP0(const Vect3DType &p0) (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| SetP1(const Vect3DType &p1) (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| SizeV() (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| ToStart(RectType &x, RectType &y, RectType &z) const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| Translate(const Vect3DType &vec) (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| Translate(const RectType x, const RectType y, const RectType z) (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| Vect3DType typedef (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | |
| Volume() (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| Width() const (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | [inline] |
| x0 (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | |
| x1 (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | |
| y0 (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | |
| y1 (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | |
| z0 (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | |
| z1 (defined in RectZone3D< RectType, Real >) | RectZone3D< RectType, Real > | |