_Self typedef (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [private] |
Dist(const Vect3D &p2) const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
Dist2(const Vect3D &p2) const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
Distance(const Vect3D &p2) const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
Distance2(const Vect3D &p2) const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
MaxAbsCoord() const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
MaxCoord() const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
MinAbsCoord() const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
MinCoord() const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
Norm() const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
Norm2() const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
Norme() const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
Norme2() const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
operator *=(const Value &d) (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
operator Vect3D() const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
operator!=(const Vect3D &other) const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
operator()(int i) (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
operator()(int i) const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
operator+=(const Vect3D &v) (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
operator-() const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
operator-=(const Vect3D &v) (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
operator/=(const Value &d) (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
operator=(Value val) (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
operator==(const Vect3D &other) const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
OrthogonalVect() const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
Rotate(Vect3D axis, double angle) (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
SafeUnit() (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
Show() const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
Show(const char *p) const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
Show(const char *p, const char *s) const (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
Unit() (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
Vect3D(Value _x, Value _y, Value _z) (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
Vect3D() (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | [inline] |
x (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | |
y (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | |
z (defined in Vect3D< Value, Real >) | Vect3D< Value, Real > | |