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Vect3D< Value, Real > Member List

This is the complete list of members for Vect3D< Value, Real >, including all inherited members.

_Self typedef (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [private]
Dist(const Vect3D &p2) const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
Dist2(const Vect3D &p2) const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
Distance(const Vect3D &p2) const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
Distance2(const Vect3D &p2) const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
MaxAbsCoord() const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
MaxCoord() const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
MinAbsCoord() const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
MinCoord() const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
Norm() const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
Norm2() const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
Norme() const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
Norme2() const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
operator *=(const Value &d) (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
operator Vect3D() const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
operator!=(const Vect3D &other) const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
operator()(int i) (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
operator()(int i) const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
operator+=(const Vect3D &v) (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
operator-() const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
operator-=(const Vect3D &v) (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
operator/=(const Value &d) (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
operator=(Value val) (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
operator==(const Vect3D &other) const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
OrthogonalVect() const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
Rotate(Vect3D axis, double angle) (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
SafeUnit() (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
Show() const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
Show(const char *p) const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
Show(const char *p, const char *s) const (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
Unit() (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
Vect3D(Value _x, Value _y, Value _z) (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
Vect3D() (defined in Vect3D< Value, Real >)Vect3D< Value, Real > [inline]
x (defined in Vect3D< Value, Real >)Vect3D< Value, Real >
y (defined in Vect3D< Value, Real >)Vect3D< Value, Real >
z (defined in Vect3D< Value, Real >)Vect3D< Value, Real >


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