#include <ImLib3D/VoxelCoding.hpp>
#include <ImLib3D/Arithmetic.hpp>
#include <ImLib3D/Display.hpp>
#include <ImLib3D/ConvenienceProcessors.hpp>
Include dependency graph for VoxelCoding.cpp:
Go to the source code of this file.
Functions | |
void | IP3D::ShortestPathExtraction (const Mask3D &shape, const Vect3Di &start, const Vect3Di &end, vector< Vect3Di > &path, Mask3D *pres, StructureElement *psel, const LabelImage3D *pssCode0, ShortestPathExtractionHelpers::StopCBType stopCB) |
void | IP3D::VoxelCode (const Mask3D &shape, const Mask3D &seeds, int m0, int m1, int m2, LabelImage3D &res, const Vect3Di *stopPoint) |
Definition in file VoxelCoding.cpp.
|
by default use specialy ordered F-neighborhood Definition at line 26 of file VoxelCoding.cpp. References StructureElement::GetPoint(), Image3D::IsInside(), Vect3D< Value, Real >::Show(), StructureElement::size(), and IP3D::SSCode(). |