#include <SparseImage3D.hpp>
Collaboration diagram for SparseImage3D< Im3DValue >:
Constructors and destructors | |
virtual | ~SparseImage3D () |
Destructor. | |
SparseImage3D (const string &fname) | |
SparseImage3D (const char *fname) | |
SparseImage3D (const SparseStructure3D *_sparseStructure) | |
SparseImage3D (const SparseImage3D &origCont) | |
void | Allocate () |
Public Types | |
typedef Im3DValue | value_type |
So that other templates know. | |
typedef SIM3D_iteratorFast< const _Self, const value_type *, const value_type & > | const_iteratorFast |
typedef iteratorFast | iterator |
typedef iterator | iteratorMasked |
typedef iterator | iteratorXYZ |
typedef const_iteratorFast | const_iterator |
typedef const_iterator | const_iteratorMasked |
typedef const_iterator | const_iteratorXYZ |
Public Member Functions | |
name Begin and end iterating through an image iteratorFast | begin () |
(stl-like) get an iterator positioned at the begining of this container | |
const_iteratorFast | begin () const |
iteratorFast | end () |
(stl-like) get an iterator positioned at the end of this container | |
const_iteratorFast | end () const |
void | InitZero () |
Initialize zero value. | |
value_type & | Get (const Vect3Di &pos) |
value_type | Get (const Vect3Di &pos) const |
value_type & | operator() (int x, int y, int z) |
value_type | operator() (int x, int y, int z) const |
value_type & | operator() (const Vect3Di &pos) |
value_type | operator() (const Vect3Di &pos) const |
void | Fill (const value_type &value) |
Sets all elements of the container to this value. | |
template<class OtherImageType> | |
void | MaskedCopy (OtherImageType other) |
virtual string | GetTypeName () const |
virtual void | Read (ImLib3DFile *file, xmlpp::Element *parentNode=NULL, xmlpp::Element *node=NULL) |
This is where all the information is written. | |
virtual void | Write (ImLib3DFile *file, xmlpp::Element *parentNode=NULL, xmlpp::Element *node=NULL) const |
virtual void | WriteToFile (const string &fname) const |
Write the image to file fname: This is the fct the end user should call. | |
virtual void | WriteToFile (const string &fname, bool _shareSparseStructureFile) |
void | Resize (const Size3D &newSize) |
const value_type & | GetZero () const |
void | SetZero (const value_type &_zero) |
name Copy and compare operators _Self & | operator= (const _Self &other) |
bool | operator== (const _Self &other) const |
bool | operator!= (const _Self &other) const |
template<class OtherImage> | |
bool | operator== (const OtherImage &other) |
template<class OtherImage> | |
bool | operator!= (const OtherImage &other) |
value_type | SafeValue (int x, int y, int z) const |
value_type | SafeValue (const Vect3Di &v) const |
template<class Im3DValue> | |
bool | operator== (const SparseImage3D &other) const |
Public Attributes | |
name Iterator Typedefs typedef SIM3D_iteratorFast< _Self, value_type *, value_type & > | iteratorFast |
value_type | zero |
Private Types | |
typedef SparseImage3D< Im3DValue > | _Self |
Private Attributes | |
Im3DValue * | imageData |
Im3DValue * | imageDataEnd |
Friends | |
class | SIM3D_iteratorFast< _Self,value_type *,value_type & > |
class | SIM3D_iteratorFast< const _Self, const value_type *, const value_type & > |
The points which are zero or non zero are determined once, and connot be changed. Though the values of non zero points may be changed. The zero/non zero structure is described by SparseStructure3D. Several SparseImage3D's may share the same SparseStructure3D to save memory. When saved into a file they may also share a common SparseStructure3D file.
Definition at line 254 of file SparseImage3D.hpp.
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Copy constructor Definition at line 173 of file SparseImage3D.hxx. References SparseImage3D< Im3DValue >::imageData, and SparseImage3D< Im3DValue >::InitZero(). |
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This is where all the information is written. This virtual function writes xml/bin of any unset/unwritten information (type,image size,image data,,...) If you override it in a child class, you should still call it (using _Base::Write...), you can even call it several times... Definition at line 55 of file SparseImage3D.hxx. References XMLBinaryFile::CheckBinaryReadComplete(), XMLBinaryFile::GetAttribute(), XMLBinaryFile::GetChild(), Image3D::Read(), and XMLBinaryFile::ReadBinaryNode(). |